The Aggressor Global Domination
About the game
The game “Global Domination” was made and published by “Impressions Software” in 1993.
It belongs to the genre of “Global/Local Strategy”. It features both single-player and multi-player mode.
The game is classified by the database as one with a “Designated Aggressor,” a “Fictional Setting,” and an “Active Player Role."
About the Aggressor Categories
Aggressor Type: Designated
- This game features the “Designated Aggressor." It indicates that the game tends to focus on one side of the conflict, either constantly or episodically. The Aggressor(s) are set by the narrative and rules of the game and cannot be changed by the player, meaning that the perspective on the Aggressor is fixed.
Setting Type: Fictional
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This game has a fictional setting that, nonetheless, is strongly influenced by historical events or processes. This can serve to provide a layered sense of meaning or separation between darker or more serious topics of history and sometimes requires the player audience to do more decoding in order to grasp the historical commentary.
Player Agency: Active
- In this game, the player's agency towards the Aggressor(s) is enabled by the game and they are able to take actions. This can include resisting the Aggressor or acting as one themselves.
Individual Assessment
“Global Domination” is essentially a world domination and conquest simulation in which the player competes against historical leaders that range from Julius Caesar over Queen Victoria to Napoleon, and even Hitler. As with other games of the wargaming sector, there is no other way to win the game but to conquer everything from everyone. Diplomacy is displayed as a means to an end in the rush to annex the world.
Interestingly, the game mentions aggressiveness in as an emotional state that leaders can enter. If a leader is aggressive, they will dedicate their resources towards expansion. This is regarded as a “stable mood” as leaders can also become unstable - the most aggressive mindset a leader can have is “fanatic”, attacking a recent opponent or just any player in general. The link towards the temporary attribute of emotionality is certainly interesting for Aggressor research.

