The Aggressor Making History: The Second World War
About the game
The game “Making History: The Second World War” was developed and published by “Factus Games” in 2018.
It belongs to the genre of “Global Strategy." It is part of the series "Making History". It is a single-player game.
The game is classified by the database as one with a “Dynamic Aggressor,” a “Historical Setting,” and an “Active Player Role."
About the Aggressor Categories
Aggressor Type: Dynamic
- This game features the “Dynamic Aggressor.” This means that the game allows for a flexible engagement with the Aggressor role, i.e. that actors within it change whether or not they are perceived as an aggressor. This type of game often features a way in which aggression is measured by a game-internal parameter and makes aggression a conscious decision that players can choose.
Setting Type: Historical
- This game has a historical setting. It is placed here by adhering to a point in time, persons or events of history, or a place recognisable by the player audience. It does not mean that the history simulated works deterministically to play out exactly like its real-life equivalent but that a historical world in the broadest sense is created.
Player Agency: Active
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In this game, the player's agency towards the Aggressor(s) is enabled by the game and they are able to take actions. This can include resisting the Aggressor or acting as one themselves.
Individual Assessment
“Making War: The Second World War” is a title that is very much inspired both by its older series titles as well as other games like the “Hearts of Iron” series. It focuses on the period before and during World War 2, with players being the nation-state controlling economy and military of it. Players choose whether or not to go to war with other nations, with the focus, however, being mostly on the active part of warfare and expansion.

