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The Aggressor King's Orders

About the game

The game “King's Orders” was made by “AFTERLIFE” and was published by “Games Operators” in YEAR. 

It belongs to the genre of “Global Strategy”. It is a single-player game.

The game is classified by the database as one with a “Dynamic Aggressor,” a “Historical Setting,” and an “Active Player Role."

To the developer's website (Steam, since nothing else is available)To the publisher's website

About the Aggressor Categories

Aggressor Type: Dynamic

  • This game features the “Dynamic Aggressor.” This means that the game allows for a flexible engagement with the Aggressor role, i.e. that actors within it change whether or not they are perceived as an aggressor. This type of game often features a way in which aggression is measured by a game-internal parameter and makes aggression a conscious decision that players can choose.

Setting Type: Historical

  • This game has a historical setting. It is placed here by adhering to a point in time, persons or events of history, or a place recognisable by the player audience. It does not mean that the history simulated works deterministically to play out exactly like its real-life equivalent but that a historical world in the broadest sense is created.

Player Agency: Active

  • In this game, the player's agency towards the Aggressor(s) is enabled by the game and they are able to take actions. This can include resisting the Aggressor or acting as one themselves.

    To the Analytical Categories

Individual Assessment

“King's Orders” is set in the medieval era and tries to put emphasis on immersion, as the players are the rulers of their respective historical faction. While a typical Global Strategy game where the player commands armies and advisors to fight battles or extend their cities, this game wanted to show constraints of a medieval ruler by making emissaries a vital part of the game loop, as they carry information to and fro the target - if they are not intercepted. Thereby, the player is still in control when it comes to being the Aggressor or fighting him, yet with a particular factor changed, removing a crucial aspect that many strategy games hand their players willingly: ubiquity and knowledge.

Official Trailer