The Aggressor Medieval Kingdom Wars

About the game

The game “Medieval Kingdom Wars” was made by “Reverie World Studios” and was published by “indie.io” in 2019. 

It belongs to the genre of “Local/Global Strategy”. It is part of the series "Kingdom Wars".

It features both single-player and multi-player mode.

The game is classified by the database as one with a “Dynamic Aggressor,” a “Historical Setting,” and an “Active Player Role."

To the developer's websiteTo the publisher's website

About the Aggressor Categories

Aggressor Type: Dynamic

  • This game features the “Dynamic Aggressor.” This means that the game allows for a flexible engagement with the Aggressor role, i.e. that actors within it change whether or not they are perceived as an aggressor. This type of game often features a way in which aggression is measured by a game-internal parameter and makes aggression a conscious decision that players can choose.

Setting Type: Historical

  • This game has a historical setting. It is placed here by adhering to a point in time, persons or events of history, or a place recognisable by the player audience. It does not mean that the history simulated works deterministically to play out exactly like its real-life equivalent but that a historical world in the broadest sense is created.

Player Agency: Active

  • In this game, the player's agency towards the Aggressor(s) is enabled by the game and they are able to take actions. This can include resisting the Aggressor or acting as one themselves.

    To the Analytical Categories

Individual Assessment

“Medieval Kingdom Wars” is a rather niche title compared to others like “Crusader Kings III.” As the name suggests, it also focuses much of its attention on the war-aspect of the time, adhering strongly to the “4X”-logic. It resembles something like “Knights of Honor” as well as the “Total War” games when it comes to Aggressor figures, making them rulers or generals, yet the player is bound to the nation-state.

Official Trailer