The Aggressor TOTAL WAR: Attila
About the game
The game “Total War: Attila” was made by “CREATIVE ASSEMBLY” and was published by “SEGA” in 2015.
It belongs to the genre of “Global/Local Strategy”. It is part of the series "Total War".
It features both single-player and multi-player mode.
The game is classified by the database as one with a “Dynamic Aggressor,” a “Historical Setting,” and an “Active Player Role."
About the Aggressor Categories
Aggressor Type: Dynamic
- This game features the “Dynamic Aggressor.” This means that the game allows for a flexible engagement with the Aggressor role, i.e. that actors within it change whether or not they are perceived as an aggressor. This type of game often features a way in which aggression is measured by a game-internal parameter and makes aggression a conscious decision that players can choose.
Setting Type: Historical
- This game has a historical setting. It is placed here by adhering to a point in time, persons or events of history, or a place recognisable by the player audience. It does not mean that the history simulated works deterministically to play out exactly like its real-life equivalent but that a historical world in the broadest sense is created.
Player Agency: Active
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In this game, the player's agency towards the Aggressor(s) is enabled by the game and they are able to take actions. This can include resisting the Aggressor or acting as one themselves.
Individual Assessment
In “Total War: Attila,” players are put into a world of Eurafrasia at the time of the Huns, with the name-giving Attila as one of the generals available. As with other games of the “Total War” series, the player avatar is the historical faction they choose rather than any individual ruler or general. Important for this part of the series are mechanics relating to entire tribes wandering and nomadic peoples, as well as the defence against them, which makes for some interesting dimensions relating to the Aggressor. As there is the option to plunder and burn entire provinces - and nomadic hordes need this to survive - it really becomes a “total” war in a sense.

